purple steam project

purple steam project

mentoring process and gamification

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.

main objectives

Qualified individuals in
the domains of science,
technology, engineering,
arts, and mathematics
(STEAM) who wish to
participate as mentors in
the project will be chosen

Mentoring

The project aims to
encourage scientific and
technological careers
among women while also
increasing awareness of
stereotypes linked to
vocational training
programs through
gamification systems.

Enable female
students to explore
diverse training and
job opportunities

Supporting and
acknowledging the
abilities of vocational
students in STEAM
professions through
mentoring will
enhance the appeal of
vocational education
and training (VET) and
also synchronized
career guidance
between educational
institutions and
companies will enable
students to explore
diverse training and
job opportunities,
fostering greater
flexibility and
adaptability within
the labor market.

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.

0.0s

0.0s

By utilizing gamification systems, we
can promote female role models in the
STEAM field.

A card game that introduces the
biography, the achievements and the
awards of some of the most important
women in the STEAM field.

(Science Technology Engineering Arts
Mathematics)

The Card Game

The Card Game

Gamification Tools

Click HERE to download the Game!

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.

who we are

A collaboration of four educational organizations that aims to to encourage scientific and
technological careers among women while also increasing awareness of stereotypes linked
to vocational training programs through gamification systems.

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.

Career guidance

Career guidance

The initiative also aims to enhance
the flexibility of educational and
vocational opportunities by
enhancing coordinated career
guidance between educational
institutions and businesses. This
initiative will enable students to
explore and access various training
and employment paths, thus
enhancing their adaptability and
flexibility in the job market.

what we aim for

Learn More

Promoting
gender equality

Promoting
gender equality

Concerning inclusion and diversity,
the project endeavors to encourage
women to pursue scientific and
technological careers while also
raising awareness about the
stereotypes linked to vocational
training cycles through gamification
systems. These efforts aim to
dismantle gender biases and foster a
more inclusive and diverse
educational environment.

Cooperation between
educational
institutions and
business

Cooperation between
educational
institutions and
business

Organizations and entities within the STEAM
field: This category comprises companies and
entities within the STEAM domain interested
in collaborating with the project to enhance
coordinated professional guidance between
educational institutions and businesses.
Specifically, we aim to engage with those
entities committed to equal opportunities and
inclusion, as well as those eager to support
the training and advancement of women in
the STEAM field.

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.

news and announcements


1st Transnational meeting in Palencia

Palencia is the ancient Pallantia, founded by the Titan Pallantas, according to mythology, at the confluence of the Arlanza and Arlazon rivers. In an amazing mystic and atmospheric scene ,due to the thick mist presence all

around the city , that we felt lucky to witness , and the clear skies with glorious Mediterranean sun in the following day , the 1st Transnational meeting for Purple STEAM erasmus project became a reality. La Salle Managua , ASPAYM, Fedespab and ViModo met to set the goals for the purple steam project (co- funded by EU) to become a success aiming to raise interest amongst female students for the STEAM Field.


The meeting took place in La Salle Managua educational center , a VET school that represents the whole energy of young people in Palencia , with four significant sectors for young people to study , using edge technology, incredible gifted teachers, managers and personnel , that mentors the youth to reach their potentials, become global citizens and values good practices, discover the strong element of cooperation and the chance to live their dreams. Thanks to the hospitality of Principal Laura, Nacho Pena Ojosnegros that held all of us under his wings these days , Marcelo Cortés that gave the pulse for the this meeting in addition to his extraordinary skills of friendship and warmth, Edouardo García, ‘’the embasador’’ of Palencia and all teachers and students that made us feel at home , we can surely say that this meeting was a great beginning for a very important eramusA210 project that aims not only to raise awareness in the importance of women in STEAM families but also to brake the gender stereotypes in this field by giving guidance and uncover female students possibilities of professional life.


This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.

reach out to us

E-mail:

Facebook: PurpleSTEAMerasmusplus

Instagram:

purplesteamproject

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission
cannot be held responsible for any use which may be

made of the information contained therein.

Education and vocational training play a crucial role in driving the economic and social progress of nations. However, entrenched gender and social stereotypes often influence career choices, leading to a dearth of diversity, particularly in fields like STEAM (science, technology, engineering, arts, and mathematics).

This initiative aims to tackle this issue through gamification, mentoring, and fostering collaboration between educational institutions and businesses to enhance career guidance. By enhancing diversity within STEAM professions, the project aims to stimulate innovation, advance equal opportunities, and bolster both economic and social advancement within the community.

The Purple Steam Project

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.


La Salle, established by Saint John Baptist de la Salle, is a renowned educational institution with over three centuries of history and a presence in over 80 countries across five continents. In Palencia, its branch is known as La Salle Managua.

Operating for over 30 years, we specialize in vocational training services, focusing on diversity inclusion, dual vocational training programs, international exchanges, the Erasmus+ program, and the Project Based Learning (PBL) methodology.

The ASPAYM Foundation has been working for years in the field of social services, specifically in the field of physical

disability. It serves people throughout their life cycle and does so both at the educational-care level and at the local level.

The Foundation has the collaboration of experts in the educational, social and research field of the group of people with physical and sensory disabilities.

We must also point out the constitution of an exclusively youth section, to respond to the most specific interests and demands within the field of youth.


ViModo Research and Education Hub, is an educational and research organization based in Cyprus, specialized in the fields of research and innovation, striving to develop and implement sustainable solutions for innovation and social impact.

ViModo’s goal is to offer solutions to difficult social problems, achieve sustainability and maximize impact for social change.

Officially founded in 1989, FEDESPAB - Association for Education and Development of Paços de Brandão, is a non- profit association dedicated to promoting the social, cultural, scientific and technological development of the population of Paços de Brandão and its areas of influence. , through the sponsorship of teaching, education, culture, research and professional training activities.

Throughout more than 32 years of existence, the association has been able to train all those who have turned to it, providing them with the necessary skills, opening the doors of the labor market and launching them into successful professional careers, worthy of note..

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.


mentors

This project has been funded with support from the European Commission.

This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be

made of the information contained therein.